Universidad Central “Marta Abreu” de Las Villas  
					
					
					Ciencia y Actividad Física  
					Vol. 7, No. 2, Mes julio-diciembre, 2020  
					Pág. 44-56  
					Abstract  
					The research is sought by the insufficient participation from school children in group B of the third  
					grade of the Camilo Cienfuegos primary school Santa Clara municipality in physical-recreational  
					activities in the time of Sports for all. Which brings about the following scientific problem: How to  
					contribute to encourage schoolchildren in group B of the third grade of the primary school Camilo  
					Cienfuegos, Santa Clara municipality to participate in physical-recreational activities during the  
					Sports for all time? Therefore, the objective is to develop games to increase participation in  
					physical-recreational activities of schoolchildren in group B of the third grade of the primary school  
					Camilo Cienfuegos, Santa Clara municipality in the Sports for all time. The population is made up of  
					schoolchildren from group B from the school previously mentioned. To achieve this purpose, the use  
					of theoretical level methods such as synthesis analysis, empirical level, documentary review, survey,  
					observation and pre-experiment, accompanied by statistical-mathematical methods of descriptive  
					statistics such as distribution of empirical frequencies, are taken into account; what allowed  
					knowing interests, motivations and valuing the participation from its application. Achieving a high  
					incorporation and incensement of students in physical-recreational activities.  
					Keywords: games, physical-recreational activities, school  
					Introducción  
					Raising the standard of living of girls, boys and the population in general constitutes a challenge that,  
					in one way or another, will be given by the influence of all social phenomena. In this sense, play  
					plays a very important role in physical-recreational activities. Domínguez (2018), affirms that  
					training and educating, in such a way that the student feels these influences as a necessity, not as an  
					imposition and the game is one of the most suitable means and is achieved in the unity of action of  
					the group The authors share the criteria given by Fernández (2013) when he states that the reality is  
					that games open the way for girls and boys to the world and influence in their mental development.  
					As Watson (2008) criterion that the game can become through a correct direction, in a mean of  
					education since it offers the possibility of developing cognitive, affective and volitional aspects of  
					the personality, taking into account the needs and rights of infants, this interest is a permanent task of  
					our society.  
					On the other hand, Leyva, Cedié and Hernández (2018) reveal that video games have negative  
					influences on the systematic practice of physical-recreational activities. In this sense, in the opinion  
					of the authors, the game is an instrument that must be used by the Physical Culture professional to  
					enhance the physical and mental development of the child.  
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