Universidad Central “Marta Abreu” de Las Villas
Ciencia y Actividad Física
Vol. 7, No. 2, Mes julio-diciembre, 2020
Pág. 44-56
Abstract
The research is sought by the insufficient participation from school children in group B of the third
grade of the Camilo Cienfuegos primary school Santa Clara municipality in physical-recreational
activities in the time of Sports for all. Which brings about the following scientific problem: How to
contribute to encourage schoolchildren in group B of the third grade of the primary school Camilo
Cienfuegos, Santa Clara municipality to participate in physical-recreational activities during the
Sports for all time? Therefore, the objective is to develop games to increase participation in
physical-recreational activities of schoolchildren in group B of the third grade of the primary school
Camilo Cienfuegos, Santa Clara municipality in the Sports for all time. The population is made up of
schoolchildren from group B from the school previously mentioned. To achieve this purpose, the use
of theoretical level methods such as synthesis analysis, empirical level, documentary review, survey,
observation and pre-experiment, accompanied by statistical-mathematical methods of descriptive
statistics such as distribution of empirical frequencies, are taken into account; what allowed
knowing interests, motivations and valuing the participation from its application. Achieving a high
incorporation and incensement of students in physical-recreational activities.
Keywords: games, physical-recreational activities, school
Introducción
Raising the standard of living of girls, boys and the population in general constitutes a challenge that,
in one way or another, will be given by the influence of all social phenomena. In this sense, play
plays a very important role in physical-recreational activities. Domínguez (2018), affirms that
training and educating, in such a way that the student feels these influences as a necessity, not as an
imposition and the game is one of the most suitable means and is achieved in the unity of action of
the group The authors share the criteria given by Fernández (2013) when he states that the reality is
that games open the way for girls and boys to the world and influence in their mental development.
As Watson (2008) criterion that the game can become through a correct direction, in a mean of
education since it offers the possibility of developing cognitive, affective and volitional aspects of
the personality, taking into account the needs and rights of infants, this interest is a permanent task of
our society.
On the other hand, Leyva, Cedié and Hernández (2018) reveal that video games have negative
influences on the systematic practice of physical-recreational activities. In this sense, in the opinion
of the authors, the game is an instrument that must be used by the Physical Culture professional to
enhance the physical and mental development of the child.
2